Graphics Reference
In-Depth Information
Note that we gave almost complementary colors to the Diffuse BSDF and Translucent BSDF
shaders to show the effect more clearly, but colors similar to each other can work better. Also
note that the translucent effect actually follows the direction of the lighting. Try to rotate the
Emitter and the Emitter_back planes around the Suzanne mesh to verify this in real time,
through the Rendered view as shown in the following screenshot:
A preview of the fake SSS material lit from a different angle
Note that for the three components of the shader (Diffuse BSDF, Glossy
BSDF, and Translucent BSDF) we used (and will also use for the following
recipes) the same colors of the SSS_03 material. This was done to make
an easier comparison between the effects obtained in the recipes.
 
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