Graphics Reference
In-Depth Information
10. Add a Fresnel node (press Shift + A and navigate to Input | Fresnel) and connect
it to the Fac input socket of the Mix Shader2 node. Set the IOR value to 8.000 as
shown in the following screenshot:
The overall view of the material network
11. Save the file.
How it works...
This is probably the simpler form of the fake Subsurface Scattering effect you can get in
Cycles. It is obtained by simply blending a translucent effect with a basic Diffuse-Glossy
shader. By varying the amount of the IOR value in the Fresnel node (set quite high as a
starting point), it is possible to establish the amount of translucency on the mesh. We also
added a Noise Texture bump effect to the material, just to make it appear more jelly-like.
 
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