Graphics Reference
In-Depth Information
The best way to mix the Subsurface Scattering node with the rest of any shader is by using
the Add Shader node. However, with this node, it's not possible to establish the amount
of influence of the SSS on the shader, so a trick must be performed. The Diffuse-Glossy
component of the shader is again mixed with the output of the Add Shader node, through
a Mix Shader node.
In the previously explained SSS_03 material, there are two Mix Shader nodes that can be
used to tweak the influence of the effect. By raising their Fac values, it's also possible to
switch from total absence to full scattering effect, as shown in the following compilation
of screenshots:
Different effects of different Fac values of the last Mix Shader node
See also
F Refer to http://en.wikipedia.org/wiki/Subsurface_scattering
 
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