Graphics Reference
In-Depth Information
Simulating Subsurface Scattering in Cycles
using the Translucent shader
In this recipe, we will create a fake Subsurface Scattering material using the Translucent
BSDF shader node as shown in the following screenshot:
The rendered result of the fake SSS of this recipe
As someone suggested, this material could actually be quite good to make candles.
Getting ready
Start Blender and open the 9931OS_07_start.blend file:
1. Go to the Render window, and in the Sampling subpanel, click on the Method to
sample lights and materials button to switch from Path Tracing to Branched Path
Tracing. Enable the Square Samples item, and under AA Samples, set the Render
value to 8 . Finally, click on the Pattern button to select the Correlated Multi-Jitter item.
2. Save the file as 9931OS_SSS_translucent.blend .
 
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