Graphics Reference
In-Depth Information
7.
Connect the output of the Subsurface Scattering node to the second Shader input
socket of the Mix Shader3 node as shown in the following screenshot:
Adding one more Mix Shader node to further tweak the SSS amount
8. Save the file as SSS_material_02.blend .
How it works...
The scattering amount for the three RGB color channels is set in the Radius item on the
node interface, while Scale is to set the dimensions the object would have in the real world.
Starting with a default value of 1.000 , the Scale value must usually be proportionally inverse
lowered. The bigger the object desired in the real world, the lower the Scale value in the node.
Otherwise, the scattering effect may become too strong.
 
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