Graphics Reference
In-Depth Information
12. Add a new Noise Texture node and a Wave Texture node (press Shift + A and
navigate to Texture | ...). Select both and press Shift + D to duplicate them. Label
them Wave Texture01 , Wave Texture02 , Noise Texture01 , and Noise
Texture02 .
13. Arrange the four texture nodes in a column like this: Wave Texture01, Noise
Texture01, Noise Texture02, and Wave Texture02. Connect the Mapping output to
the texture nodes' Vector input.
14. Set the Scale value of Wave Texture01 to 3.000 , Distortion to 25.000 , and Detail
to 10.000 . Set the Detail value of Noise Texture01 to 10.000 and Distortion to
0.500 . Set the Detail value of Noise Texture02 to 10.000 as well. Finally, set the
Wave Texture02 node's Scale value to 25.000 , Distortion to 15.000 , and Detail
Scale value to 5.000 .
15. Add a MixRGB node (press Shift + A and Color | MixRGB) and label it Mix01 .
Connect the Wave Texture01 node's Color output to the Color1 input and the
Noise Texture01 node's Color output to the Color2 input.
16. Select the MixRGB node and press Shift + D to duplicate it. Label it Mix02 and
connect the Color output of the Mix01 node to the Color1 input of the Mix02
node. Then connect the Wave Texture02 node's Color output to its Color2 input.
17. Connect the Color output of the Noise Texture02 node to the Fac input socket of
the Mix02 node. Now the Node Editor window looks like what is shown in the
following screenshot:
Building the bump pattern
 
Search WWH ::




Custom Search