Graphics Reference
In-Depth Information
5. Change the color values of the RGB node to 0.500 for R, 0.331 for G, and 0.143
for B. Click on the RGB Curves node window to create a new point, and set the
coordinates to 0.48182 for X and 0.56875 for Y.
6. Add a Noise Texture node (press Shift + A and navigate to Texture | Noise
Texture), a Texture Coordinate node (press Shift + A and navigate to Input |
Texture Coordinate), and a Mapping node (press Shift + A and navigate to Vector |
Mapping).
7. Connect the Object output of the Texture Coordinate node to the Vector input of the
Mapping node, and then connect the Vector output to the Vector input of the Noise
Texture node.
8. Connect the Fac output of the Noise Texture node to the Fac input of the Mix Shader
node. Increase the Detail value of the texture to 5.000 .
9. Press Shift + D to duplicate the Mix Shader node and paste it between the first Mix
Shader node and the Material Output node. Add a Glossy BSDF shader node (press
Shift + A and navigate to Shader | Glossy BSDF), set its Roughness to 0.700 , and
connect its output to the second Shader input socket of the second Mix Shader
node. Set the Fac value to 0.100 .
10. Connect the Color output of the RGB node to the Color input socket of the Glossy
BSDF shader node.
11. Add a Frame (press Shift + A and navigate to Layout | Frame), press Shift and multi-
select the RGB node, the RGB Curves node, the Noise Texture node, the two Diffuse
BSDF nodes, the Glossy BSDF shader, the two Mix Shader nodes, and the Frame, and
press Ctrl + P to parent them. In the Properties panel (press N key in the Node Editor
window), label the Frame as SAND COLOR , as shown in the following screenshot:
The total vision of the SAND COLOR frame and the rendered effect on the objects
 
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