Graphics Reference
In-Depth Information
18. Add a Math node (press Shift + A and navigate to Converter | Math) and label it
Bump_Strength . Change Operation to Multiply and connect the output of the
Mix02 node to the first Value input socket. Set the second Value input socket's value
to 1.000 and connect the node output to the Displacement input socket of the
Material Output node, as shown in this screenshot:
The effect of the total output of the bump nodes connected to the Displacement input of the Material Output node
19. Add a Hue/Saturation node (press Shift + A and navigate to Color | Hue/
Saturation), label it Hue Saturation Value01 , and drag it onto the link
connecting the Noise Texture01 node to the Mix01 node to paste it in between.
Set Value to 10.000 .
20. Press Shift + D to duplicate the Hue/Saturation node, label the duplicate Hue
Saturation Value02 , and drag it onto the link connecting the Wave Texture02
node to the Mix02 node. Set Value to 0.100 .
 
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