Graphics Reference
In-Depth Information
Creating a rock material using procedural
textures
In this recipe, we will try to reach a result similar to the rock material we made through image
maps in the previous recipe, but using only procedural textures. The output will look like what
is shown in the following screenshot:
The procedural rock material as it appears in the final rendering
Getting ready
Start Blender and load the 9931OS_start.blend ile.
1.
Select the Cube, go to the Object modifiers window, and assign a Subdivision
Surface modifier. Set the Subdivisions levels for View and Render to 4 . Go back to
the Material window.
2.
Press T and in the Tool Shelf, click on the Smooth button under the Shading
subpanel. Press T again to get rid of the Tool Shelf.
3.
Press Tab to go to Edit Mode. If necessary, select all the vertices by pressing the A
key and scale everything to double the current size (press S , enter the digit 2 , and
press Enter ). Go out of Edit Mode.
 
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