Graphics Reference
In-Depth Information
3.
Now add a Displace modifier. Click on the Show textures in texture tab button,
the last button on the right of the Texture slot. This switches to the Texture window,
where we can click on the New button and then change the default Clouds texture
to a Voronoi texture node. Set the Size value to 2.00 and leave the rest of the values
unchanged. Go back to the Object modifiers window and set the modifier's Strength
value to 0.800 .
4.
Add a new Displace modifier. Switch to the Texture window and assign a new Voronoi
Texture node. Change the Size value to 1.20 . Back in the modifier, set the Strength
value to 0.300 .
5.
Add one more Displace modifier. This time, we are going to use the default Clouds
texture as it is. Just go to the Object modifiers window and set the Strength value to
0.150 , as shown in this screenshot:
A different rock model, thanks to displacement
Of course, these are just basic values. You can change them and also play with different kinds
of procedural textures to obtain several rock shapes.
 
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