Graphics Programs Reference
In-Depth Information
Figure 15.13
Figure 15.14
ture” in the display.) With the armature selected, change from object mode to pose mode
in the 3D window header—select “Bone.001,” which should be highlighted in blue. Press
the R key and rotate the bone and
you'll see the top of the finger ro-
tate with the bone (Figure 15.15).
Next, select a bone and press the S
key to scale (Figure 15.16). Then,
change the armature to envelope
display (Figure 15.17).
The foregoing has demonstrated
how to deform a mesh object using
armatures and the armature modi-
fier. The ultimate use of armatures
is in character animation, which
involves rigging a mesh (the char-
acter) with a multiboned armature
and then animating the move-
ment of the armature to simulate
the character's movement. Rigging
a character can be a tedious and
sometimes complicated process.
Blender has a ready-made human-
oid armature rig stowed away in
the user preferences window.
Figure 15.15
Figure 15.16
Rotated bone
Scaled bone
 
 
 
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