Graphics Reference
In-Depth Information
Figure 1-27 Display settings in the 3D View Properties panel
Solid Tex You can toggle the drawing of textures in Solid Draw mode with the Solid Tex button and toggle
between displaying all object centers or only the selected object's center. You can toggle the drawing of an
outline around the selected object. You can change the angle of the view lens, adjust the point past which the
view is clipped, and place the 3D cursor by entering coordinates by hand. If you are modeling micro-details
that require you to zoom in close on a model, you should set the view clip start to .001, and if you are navig-
ating a huge, sprawling scene, you should change the clip end to 10,000 or more.
View Locking View Locking enables you to enter an object name (and in the case of an armature, a bone
name) and force the view to follow the movement of that object, holding the object in the center of the view.
Thiscanbeusefulwhenyou'reanimatingdetailonmovingobjects,suchaswhenyou'reanimatingthemove-
ment of fingers on a moving hand.
Lock Camera To View Lock Camera To View makes your camera follow regular view navigation while in
CameraView(numpad0).Thismakesforeasypositioningofcameraangles,butmakesuretoturnitoffonce
you have the perfect rendering view.
Grouping and Selection
Objects can be grouped by selecting the object and choosing a group from the Add To Group drop-down menu
in the Object And Links panel of the Object buttons area. Objects that share a group can be appended into other
.blend filesinonestepbyappendingthegroup.Whenlampsaregrouped,itispossibletorestrictamaterial's
lighting to lamps from the group by entering the group name in the GR field in the material's Shaders tab.
 
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