Graphics Reference
In-Depth Information
Figure 3-16 Setting GLSL shading
Final Preparations
You are now ready to begin sculpting. Keep an orthogonal front and side viewport visible with a Wireframe
Mesh view so that you can see how your sculpt edits are affecting the overall shape of the mesh. Also, open
a UV/Image editor window with your reference picture in it, so that you can refer to it directly as you work.
You don't want to get too hung up on making the mesh match the background image, because there will often
be slight distortions in the photograph. Consider the background image as a helpful guide. Finally, enter Sculpt
mode and bring up the Tool Shelf to have quick access to the sculpting tools. A layout I find convenient for
sculpting is shown in Figure 3-17 .
 
 
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