Graphics Reference
In-Depth Information
Activating Multires
Nowitistimetoactivatemultires.MultiresisacrucialfunctionforsculptingbecauseitenablesBlendertostore
mesh information for a single mesh at multiple levels of subdivision. With multires activated, you can switch
quickly between different levels of detail and add new levels of subdivision as they become necessary.
1. To activate multires, expand the Modifiers properties area and click Add Modifier; then choose
Multires from the menu.
2. Click the Add Level button twice to create multires levels up to level 3, as shown in Figure 3-15 .
Figure 3-15 Multires level 3
3. In Object mode, click the Smooth Shading option in the 3D viewport Tool Shelf to make the object
render smoothly in the viewport. If you are using a material capture textured material as described in
Chapter 2, “Working with Textures and Materials,” be sure to set the Shading option to GLSL, as shown
in Figure 3-16 . Optionally, you may wish to turn off the background grid and viewport axis lines, which
is also done in the Display panel of the 3D viewport Properties Shelf.
 
 
 
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