Game Development Reference
In-Depth Information
This gives us the positions we want; however, if you look at the curve for the Tombstone
fade - in animation, it will not look quite right, as shown here:
This is just because the curve system is doing its best to figure out what you want based
on your recordings. To give us a flatter line at the beginning of our animation and a more
linear line while the tombstone fades in, we just need to override the default behavior for
the first two animation keys. To do this, we set the tangents for each animation key appro-
priately, as follows:
1. Switch to the Curves view by clicking on the Curves button; then, right-click on
the animation key (a small diamond in the view) for Tombstone: Sprite Render-
er.Color.a at the position 0:00 and select Right Tangent | Constant .
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