Game Development Reference
In-Depth Information
The following is what we are aiming for in the animation, a simple alpha transition to fade
the Goblin out and then fade the tombstone in:
To recreate this, perform the following steps:
1. Click on 0:00 on the timeframe to select the start point.
2. Make sure the record button is enabled.
3. Select the Goblin game object in the hierarchy.
4. Open the Color editor for the SpriteRenderer (by clicking on the color box) and
alter the A (alpha) value; it doesn't matter to what. This just adds the property to
the animation curve.
5. At position 0:00 , set the value of Goblin : Sprite Renderer.Color.a to 1 .
6. At position 0:30 , set the value of Goblin : Sprite Renderer.Color.a to 0.5 .
7. At position 1:00 , set the value of Goblin : Sprite Renderer.Color.a to 0 .
8. Select the position 0:00 in the timeframe.
9. Select the Tombstone game object in the hierarchy.
10. Open the Color editor for the SpriteRender and alter the A (alpha) value.
11. At position 0:00 , set the value of Tombstone: Sprite Renderer.Color.a to 0 .
12. At position 0:30 , set the value of Tombstone: Sprite Renderer.Color.a to 0 (you
might have to set it to 1 first and then reset it back to 0 to stick).
13. At position 1:00 , set the value of Tombstone: Sprite Renderer.Color.a to 0.5 .
14. At position 1:30 , set the value of Tombstone: Sprite Renderer.Color.a to 1 .
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