Game Development Reference
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2. Right-click on the key of Tombstone: Sprite Renderer.Color.a at the position
0:30 and select Left Tangent | Linear .
This gives us a nice overlapping transition between the Goblin and the Tombstone. The
Goblin fades out, and halfway through this, the Tombstone fades in and our curve now
looks better, as it appears in the following screenshot:
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