Game Development Reference
In-Depth Information
Putting it together
So far, our hero can move to the left and right of the screen, but it is a little flat. As we have
some animation in our spritesheet, let's put that into action.
As described earlier, in order to get the animation running, we will need the following pre-
requisites:
• An Animator component in our game object
• An Animator controller to manage our animation that is bound to the animator
• At least one animation clip to play in the controller
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