Game Development Reference
In-Depth Information
Dope/curve view
The timeline view has an alternate view mode to add finer control and curves between the
key frame animations, as shown in the following screenshot:
Editing the curves takes a little finesse but makes for a better-looking transition than the
default Boolean (on/off) effect.
You can further control the curves by setting the inbound and outbound tangents of the
curve, setting either a smooth (linear), sharp (constant), or free-form curve. Simply play
with these settings until you have the kind of curve you want.
Note
Curves can also be used for just about anything and from anywhere in the code. So, if you
are using a separate library or complex math to emulate curves or tweening, stop and have
a serious look at the animation curves. We will cover more on this later.
We'll cover curves in Chapter 5 , NPCs and Interactions , where we'll learn a few of the
slightly more complex curves and animations.
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