Game Development Reference
In-Depth Information
3. How might you increase the realism of models in video games by using
additional textures?
4. Without primitives, how would you start to build a model?
5. Why does it take a great deal of time to make animations believable?
Exercises
1. Try selecting different parts of geometry and using various move, scale, and
rotate functions to see what you can make.
2. Try texturing a model that you make from any of the primitives you have
modified.
3. Try the various views in the viewport and see what they do.
 
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