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3.
Extrude ( E ) these points 20 units.
4.
Again, Extrude ( E ) another 4 units.
5.
Rotate ( R ) the selected points 20 degrees.
6.
Grab/Move ( G ) them -1 unit along the y axis ( Y ).
7.
Extrude ( E ) the points another 20 units and then Extrude ( E ) another
15 units.
8.
Move ( G ) the points along the y axis ( Y ) 3 units.
9.
Lastly add a Boolean modifier to Difference the appropriate shoulder peg
( PegLeft or PegRight ) from the arm. Use Wireframe mode ( Z ) to check that
the Boolean operation worked as expected.
Shaping the leg
Now to model a simple leg:
1.
Start by adding ( Shift + A ) a cylinder. Radius: 10 , Depth: 12 .
2.
Rotate ( R ) it 90 degrees around the y axis ( Y ) and name the cylinder leg.
 
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