Information Technology Reference
In-Depth Information
3.
Extrude
(
E
) these points
20
units.
4.
Again,
Extrude
(
E
) another
4
units.
5.
Rotate
(
R
) the selected points
20
degrees.
6.
Grab/Move
(
G
) them
-1
unit along the y axis (
Y
).
7.
Extrude
(
E
) the points another
20
units and then
Extrude
(
E
) another
15
units.
8.
Move
(
G
) the points along the y axis (
Y
)
3
units.
9.
Lastly add a
Boolean
modifier to
Difference
the appropriate shoulder peg
(
PegLeft
or
PegRight
) from the arm. Use
Wireframe
mode (
Z
) to check that
the Boolean operation worked as expected.
Shaping the leg
Now to model a simple leg:
1.
Start by adding (
Shift
+
A
) a cylinder.
Radius:
10
,
Depth:
12
.
2.
Rotate
(
R
) it
90
degrees around the y axis (
Y
) and name the cylinder leg.