Graphics Reference
In-Depth Information
pressing 'C' cycles through these options:
Orbit - rotates the Camera's view around the Point of Interest (Camera's
Target).
Track XY - moves both the Camera and its Point of Interest target
horizontally and vertically.
Track Z - trucks both the Camera and its Point of Interest forwards and
backwards along the Z-axis.
Using the Orbit Camera tool, drag the Camera around the Comp Window - the
present layout is utterly flat. But not for long:
9
Right-click on the Camera's Position property and select
Reset .
10
Add a Null (Ctrl
Alt
Shift
Y), then activate the Null's 3D Layer
option.
11
Copy the Camera's Position properties to the Null.
12
Twice duplicate (Ctrl
D) the Null.
13
Drag a Null down directly above each of these layers: BG Elements ,
Ball , and Red Balls .
14
Parent each layer to its Null directly above.
15
Open the Null's Scale (S) properties and set the following: Null above
BG Elements
130%, Ball Null
120%, Red Balls Null
110%.
16
Select Beta Text layer and set its Z-axis Position to '10'.
17
Save your work with a new name (
File
Increment and Save ).
With the Orbit Camera tool selected, drag the Camera around the
Comp Window - you now have a Multi-Plane Camera rig prepared. Because
the Wash layer does not have its 3D Layers active, the Camera does not affect
it. But the Wash layer still affects the BG Elements layer beneath, even though
Wash is not a 3D Layer. This shows how both 2D and 3D Layers can coexist,
thus making your compositing life easier by allowing you to create without
restrictions how your layers interact. Sometimes it's just simpler, and looks
better, to apply certain graphics as 2D Layers and others as 3D.
All that's left to do is add some lights to complete the effect.
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