Graphics Programs Reference
In-Depth Information
New Animation
Frame Gallery
Name Gallery
F IGURE 10-1
After you've drawn
and named objects that need to be
tweened, you're ready to animate
the scene.
when a new shape is selected. Click Add, and then close
the box. You have your actors named and Xara can now
tween movements and other transformations. You don't
need to name the pool table because it doesn't animate
in this film. Figure 10-1 shows the action of naming the
ball and shows you where the galleries are.
On the Animation Frame Gallery, click Copy. Doing this
4.
makes a duplicate of the content and positions in Frame 1.
By default, the same duration is entered for Frame 2.
With the Selector Tool, click on the 5 ball to select it and
5.
SHIFT -click the shadow to add to the selection. Move the
5 ball and shadow to the top center of the cushion. SHIFT -
click the shadow to deselect the shadow object.
Click on the 5 ball while it's selected to enter Rotate/
6.
Skew mode. Rotate the ball about 150 degrees
clockwise (alternately, you can type -150 in the Angle
Of Selection field on the Infobar and press ENTER ).
Here's another of this topic's Big Time Tricks: While
rotating—the shadow was deliberately not grouped with
 
 
Search WWH ::




Custom Search