Graphics Programs Reference
In-Depth Information
Figure 12.36
The steam seems too short and small.
Figure 12.35
Creating an Opacity ramp for the steam
5. Select the emitter1 tab, and change the Spread for the emitter to 0.2. Change Rate
(Particles/Sec) to 200 and Speed to 3.0. Play back the simulation, and render a frame
to compare to Figure 12.37.
6. The Color ramp in the nParticle's Attribute Editor controls the color of the steam,
and a shader is assigned to the particles. Select the steam nParticle object, and
open the Hypershade window. In the Hypershade, click the Graph materials on the
selected object's icon (
), as shown in Figure 12.38.
Figure 12.37
A better emission, but a bit too solid
Figure 12.38
The shaders assigned to the Cloud nParticle
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