Graphics Programs Reference
In-Depth Information
You can't select all three lights at once to turn on raytraced shadows in the Attribute Editor.
Any adjustments you make in the Attribute Editor affect only the most recently selected
object, not multiple selections.
Setting Up the Camera
Next, you'll set up the camera to render the scene:
1. Open the camera's Attribute Editor through the camera1 panel (choose View Camera
Attribute Editor).
2. Select the Display Film Gate option in the Display Options section to turn on a
dashed green box in the camera1 panel. Enable the Display Resolution option. Notice
that the two boxes aren't aligned.
3. Because the resolution is 640 × 480, you'll use a 1.33 aspect ratio. Select 35mm
TV Projection from the Film Gate drop-down list box. The two green boxes now
align. Although it's not absolutely necessary to match the resolution with the film
gate, it's definitely good practice to do so, especially if you'll later insert CG in live-
action videos.
4. As soon as you change the film gate, the framing of the scene changes. You must
move the camera out to frame the entire still life. If you try to use the Alt key and
mouse button combinations to zoom out, you'll notice that you can't move the cam-
era in this scene: the movement attributes for the camera have been locked to prevent
accidental movement that would disrupt the shot.
5. To unlock the camera, choose View Select Camera. The camera's attributes appear
in the Channel Box. Some are grayed out, signifying that they're locked and can't
be changed. Highlight the locked attributes, and right-click Unlock Selected in the
Channel box.
6. Create an animated camera move to pull out
and reveal the still life slowly over 25 frames.
Set your Range slider to 1 to 25 frames.
Go to frame 1. The camera1 view should
be similar to that shown in Figure 11.28.
Select all three Translate and Rotate chan-
nels in the Channel Box, and right-click Key
Selected to set keyframes for the first cam-
era position.
7. Zoom (actually, truck) the camera out by
pressing Alt+right-click to a wider framing
to reveal the entire still life. Highlight the
Figure 11.28
The camera view at
the beginning of the
animation
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