Graphics Programs Reference
In-Depth Information
Figure 11.8
The Maya Vector
rendering settings
In the Fill Options section, click the Fill Objects check box, and select the number of
colors for each object to set the look of the render. If you want the renderer to include an
outline of the edges of your geometry, in the Edge Options section,
click the Include Edges check box and set the line weights.
Previewing your Render:
The Render View Window
The Render View window automatically opens when you test-render
a frame, as you've already seen in your work through this topic. To
open it manually, choose Window Rendering Editors Render
View. Your current scene renders in the Render View window.
Figure 11.9 shows the important icons in this window:
Redo Previous Render Renders the last-rendered view panel.
Render Region Renders only the selected portion of an image. To
select a portion of an image, click within the image in the Render
View window, and drag a red box around a region.
Open Render Settings Window Opens the Render Settings window
(also known as the Render Globals window in previous versions
of Maya).
Display RGB Channels Displays the full color of the image.
Display Alpha Channel Displays only the alpha matte of the render
as a black-and-white image.
Display Real Size Resets the image size to 100 percent to make sure
the image displays properly. When the Render View window is
resized, or when you select a new render resolution, the image ren-
ders to fit the window, and the image is resized if needed. If your
render looks blocky, make sure the Render View window is display-
ing at real size before adjusting the options in the Render Settings
window.
Select Renderer Lets you select the rendering method. This is the same as selecting it in
the Render Settings window.
Information Readout At the bottom of the Render View window is a readout of informa-
tion about the frame rendered. This information tells you the resolution, renderer used,
frame number, render time, and camera used to render. This readout is a huge help in
comparing different render settings and different frames as you progress in your work,
especially when you keep images in the buffer (as explained later).
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