Graphics Programs Reference
In-Depth Information
Refresh the IPR Render
Display
Real Size
Remove
Image
Render Using
pull-down menu
Pause IPR
Tuning
Redo Previous IPR Render
Figure 11.9
The Render
View window
Redo Previous
Render
Close IPR
File and
Stop Tuning
Render Region
Snapshot
Open Render
Settings Window
Display RGB
Channels
Display Alpha
Channel
Keep Image
Image view
Information
readout
Saving/loading an Image
Although you typically use the Render View window to test a scene, you can also use it
to save single frames by choosing File Save Image to save in all Maya's supported image
formats. Likewise, choose File Open Image to display any previously rendered image
file in this window. If your task in Maya is to create a single frame, this is the best way to
render and save it.
Keep/Remove Image
The Render View window is a prime place to see adjustments to various parts of your
scene. You can store images in its buffer by clicking the Keep Image icon. When you do,
a scroll bar appears at the bottom of the window, and you can scroll through any saved
images. This is handy for making a change, rendering it, and scrolling back and forth
between the old saved image and the new render to make sure the change is to your lik-
ing. You can store a number of images in the buffer. For a faster way to preview changes,
use IPR rendering as discussed next.
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