Graphics Programs Reference
In-Depth Information
Chapter 8
Introduction to Animation
The best way to learn about animation is to start animating, so you'll begin
this chapter with the classic exercise of bouncing a ball. You'll then take a closer look at
the animation tools Maya software provides and how they work for your scene. You'll do
that by throwing the axe you created earlier. Finally, you'll tackle animating a more com-
plex system of parts when you bring your locomotive to life.
Topics in this chapter include:
Keyframe animation—bouncing a ball
Throwing an axe
Path animation
Replacing an object
Creating and deforming text along a path
Rigging the locomotive, part 1
Animating a catapult
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