Graphics Programs Reference
In-Depth Information
Table 7.1
HSV Color Values for
the Wagon's Colors
Wagon Color
Shader name
h Value
S Value
V Value
Red
Red
355
0.910
0.650
Black
Black
0
0
0
White
White
0
0
1
Blue
Blue
220
0.775
0.560
Initial Assignments
Look at the photo of the wagon in the Color Section in the middle of this topic. The bull-
nose and tires are black, the wheel rims are white, the floor is blue, the screws and bolts
and handlebar are chrome metal, the railings are wood, and the main body is red. Assign
shaders to the wagon according to the color photo and the following steps:
1. In the view panel, select the side panels (the A and B panels, without the screws and
bolts) and the wheel rim caps, as shown in Figure 7.44, and assign the Red Blinn
shader to them. Press 6 to enter into Texture Display mode.
2. Select the wheelMesh objects for all four wheels, and assign them the White shader.
The tires also turn white, but you'll fix that shortly; don't worry about it now. See
Figure 7.45.
Figure 7.44
Assign the
Red shader.
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