Game Development Reference
In-Depth Information
Figure 4-7.
The Character Generator dialog menu
As mentioned earlier in the topic, the Character Generator is awesome for making a diverse range of characters
without any graphical know-how. Mess around with the settings for a bit and note how each feature change affects
the character's face and sprite. Once you're done, you can save the character sprite by clicking Output Character and
writing a file name in the prompt that appears. I don't usually have character faces for my less important characters,
but you can save your character's face via Output Face, if you wish. Make a total of eight characters. Once you're done,
placing a character on a map is as easy as switching to Event Mode, creating a new event, and adding your freshly
made character sprite to the event. Here is where we're going to place the character events:
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Place one character on the stool behind the counter at the inn. That character will be your
innkeeper. Place a second character on one of the stools on the inn's second floor.
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Place a character on the stool at the item shop. This will be the item shopkeeper.
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Place two characters at the pub/drinking bar. One of them will be the barkeeper, so place
him/her behind the counter. Place the second in front of the piano.
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Place a pair of characters at the weapon/armor shop, one for each type of equipment.
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Place one character at each of the two houses.
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Place two characters at the temple. Leave the area behind the altar empty. We have special
plans for the priestly type character (we'll be using a stock graphic for him).