Game Development Reference
In-Depth Information
Figure 4-7. The Character Generator dialog menu
As mentioned earlier in the topic, the Character Generator is awesome for making a diverse range of characters
without any graphical know-how. Mess around with the settings for a bit and note how each feature change affects
the character's face and sprite. Once you're done, you can save the character sprite by clicking Output Character and
writing a file name in the prompt that appears. I don't usually have character faces for my less important characters,
but you can save your character's face via Output Face, if you wish. Make a total of eight characters. Once you're done,
placing a character on a map is as easy as switching to Event Mode, creating a new event, and adding your freshly
made character sprite to the event. Here is where we're going to place the character events:
Place one character on the stool behind the counter at the inn. That character will be your
innkeeper. Place a second character on one of the stools on the inn's second floor.
Place a character on the stool at the item shop. This will be the item shopkeeper.
Place two characters at the pub/drinking bar. One of them will be the barkeeper, so place
him/her behind the counter. Place the second in front of the piano.
Place a pair of characters at the weapon/armor shop, one for each type of equipment.
Place one character at each of the two houses.
Place two characters at the temple. Leave the area behind the altar empty. We have special
plans for the priestly type character (we'll be using a stock graphic for him).
 
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