Game Development Reference
In-Depth Information
After all that is said and done, we have to link the buildings to the port town exterior. Use a Parallel Process event,
as we have already, and plug in the relevant Transfer events. With that done, make your way to the port town map.
We have some tweaking to do! First of all, we have to add doors to the top buildings. Doors, as noted in Chapter 2,
are a type of transfer event used for buildings. Add a door event to each of the buildings, making sure to link it to the
correct destination on the other map. Figure 4-8 is a screenshot example of where the player should land after being
transferred to the port town's inn interior.
Figure 4-8. The first floor of the port town's inn. Note the player character's location
As you can see, there is one square below the player in the inn. We can use that square in the Parallel Process
event on that map to serve as the inn's exit. You'll also want to connect that staircase with its sibling on the inn's
second floor.
 
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