Game Development Reference
In-Depth Information
As for the two houses, there are several premades that you can use. I'm going to use House A and House B.
Finally, the temple exterior looks more like the Church premade than the Temple, so let's use the former instead of
the latter. Once you're done, you can reduce the size of the map. As I lined up all my buildings in one row, I went
from 500×500 to 225×40. Figure 4-6 is a 1/8 scale screenshot.
Figure 4-6. The interior map for the port town's buildings
Now let's get to work populating the port town! We're going to want non-player characters (NPCs) for
each of the buildings. For the inn, you need the innkeeper. For each of the shops, you need shopkeepers. The pub
needs a barkeeper, and the temple needs a priestly-type character. This is as good a time as any to use the character
generator that RMVXA provides, so make your way to the Tools tab of the menu toolbar and click the Character
Generator.
Creating Characters to Populate Seaside
This section will take you through the process of creating an NPC and placing him/her in the game world. You should
be looking at the Character Generator at the moment. (See Figure 4-7 ).
 
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