Game Development Reference
In-Depth Information
Figure 13-19. A screenshot of the lower half of the third floor of the Devil's Castle
Here's the rest (save for the reverse-L hallway connecting the two staircases) of the third floor, for context.
For the final dungeon's dead end, I decided to add a statue in front of the window. On the lower half of the statue,
I placed an event with Same As Characters priority and an Action Button trigger. This statue will heal Eric and Noah
when they touch it.
@>Text: -, -, Normal, Bottom
: : A single statue stands defiant amidst the others.
: : Will you touch it?
@>Show Choices: Yes, No
: When [Yes]
@>Play SE: 'Heal1', 80, 100
@>Recover All: Entire Party
@>Text: -, -, Normal, Bottom
: : The party's HP and MP are restored!
@>
: When [No]
@>
: Branch End
@>
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