Game Development Reference
In-Depth Information
When Chests Attack
What's a Mimic, you might ask? Peeking at Figure 13-18 will give you an answer.
Figure 13-18. Screenshot of a Mimic, the 20th default monster available in RMVXA
I only placed a screenshot of the Mimic's item drop list, as I left everything else about this enemy at its default
settings. It's only logical that a monster that acts like a chest should still have something to drop. The treasure chest
event we use is nearly identical to the Vampire encounters I showed in Figure 13-14 . Take a look.
@>Play SE: 'Chest', 80, 100
@>Set Move Route: This event (Wait)
: : $>Direction Fix OFF
: : $>Turn Left
: : $>Wait: 3 frame(s)
: : $>Turn Right
: : $>Wait: 3 frame(s)
@>Text: -, -, Normal, Bottom
: : The chest was actually a Mimic!
@>Battle Processing: Mimic
@>Control Self Switch: A =ON
As for the four chests that do contain treasure, I placed the last piece of Ebony gear (the Ebony Robe) in the fourth
chest of the top row. It provides protection between the Hermit Robe and the Elemental Cloak (70% protection vs. the
elements listed in the other two armors). But wait, you might say. Noah got a better robe not more than five minutes
prior! Yes, that is true. You could shuffle some of the Ebony gear, such that Noah can use the weaker robe until he gets
the better one. Alternatively, you could swap out the Ebony Robe altogether for an accessory of some sort. The third
chest on the bottom row contains the Gigantes Axe, which is the strongest axe available by default in the RMVXA
database and will serve as a final upgrade for Eric. The other two chests contain an elixir and gold, respectively.
Miscellaneous Odds and Ends
With that done, the battle with the final boss is nigh! I have but three more things to cover in this section, and then we
can move on to the floor containing the final boss. Thing #1: The secluded room (as displayed in the lower-left corner
of Figure 13-19 ).
 
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