Game Development Reference
In-Depth Information
If you decide to make the final dungeon a point of no return (as in, the player cannot leave the dungeon once he/
she enters), you'll want the player to have some way of recovering his/her HP and MP. Otherwise, a prolonged stay will
drain his/her recovery items to the point that he/she may not be able to finish the game. This also allows the player to
gain levels safely, that is, defeating the enemies in the area by staying near the statue. The second thing to cover is this
floor's encounter list (Figure 13-20 ).
Figure 13-20. Screenshot of the encounter list for Devil's Castle 3F
As the final dungeon level before the final boss, we have the two strongest enemy types of our game appear as the
sole encounters in the area. Vampires have a 60% chance of appearing, while Dragons have a 40% appearance chance.
The third and last thing is to point out that the staircase at (23,32) leads to the fourth floor, where the player will battle
the final boss. Every other staircase has been accounted for already in previous sections. Are you excited? I am! It's
time for . . .
The Final Boss
The player has fought tooth and nail through the entirety of the final dungeon to reach his/her foe. As is standard in
RPGs, the final boss in our game is in the last possible place that Eric and Noah would think of looking. The route to
the boss room takes the player up to the third floor, all the way down into the basement, and all the way up once again
to the fourth floor. Once there, they are greeted by the sight of the Dark Master. Check Figure 13-21 to see the floor
layout (of which I removed the rear staircase that would have led up to the fifth floor; the room that I repurposed for
our boss rush in the previous section).
 
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