Game Development Reference
In-Depth Information
up window asking us to create the new animation again, set the filename to
Walk
, put it in
SimplePlatform
|
Resources
|
Sprites
|
Animation
, and click on
Save
.
4. In the
Spritesheet
file in the
Project
view, we will click on
Jump_0
and
Jump_1
and drag them to the
Idle_0
game object in the
Hierarchy
view. We will see the
pop-up window asking us to create the new animation again, set the filename to
Jump
, put it in
SimplePlatform
|
Resources
|
Sprites
|
Animation
, and click on
Save
.
5. We will do the same as the last step, but this time we will click on
Jump_1
and
Jump_2
, and drag them to the
Idle_0
game object in the
Hierarchy
view. We
will see the pop-up window asking us to create the new animation again, set the
filename to
Fall
, put it in
SimplePlatform
|
Resources
|
Sprites
|
Animation
,
and click on
Save
.
6. Next, we will go to
SimplePlatform
|
Resources
|
Sprites
|
Animation
in the
Project
view. Then, we will click on the
Fall
and
Jump
animation, go to their
In-
spector
view, and uncheck
Loop Time
for both clips, as shown in the following
screenshot:
7. Then, we go to the
Hierarchy
view, rename
Idle_0
to
Player
, go to its
Inspect-
or
view, and set the values of the attributes as follows: