Game Development Reference
In-Depth Information
Tag
Player
Layer
Default
Transform
X : -10 , Y : 4.6 , and Z : 0
Position
Animator
Apply Root Motion Uncheck this option
Culling Mode
Based On Renderers
8. Next, we will set up PlayerAnimator . Let's go to SimplePlatform | Resources |
Sprites | Animation in the Project view and double-click the PlayerAnimator
object to bring up the Animator view. Then, we click on each clip and layout the
position similar to the following screenshot:
9. Then, we click on each clip and go to Inspector to set the speed of each anima-
tion clip. We will start with the Idle clip and move ahead; let's go to each clip in-
spector and set it up as follows:
Clip
Speed
Idle 0.15
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