Game Development Reference
In-Depth Information
7. Go to the Inspector view of CubeBase1 and set the parameters as follows:
Transform
Position
X : 0 , Y : -1.32 , and Z : -3.15
Rotation
X : 0 , Y : 0 , and Z : 0
Scale
X : 6 , Y : 3 , and Z : 5
Rigidbody Right-click and choose Remove Component
8. Duplicate this object to another side using Command + D (for Mac) or Ctrl + D
(for Windows), name it CubeBase2 , and set Transform as follows:
Transform
Position
X : 0 , Y : -1.32 , and Z : 16.9
Rotation
X : 0 , Y : 0 , and Z : 0
Scale
X : 6 , Y : 3 , and Z : 5
9. We are almost done creating this object. The last thing to create the trigger area to
make the rock fall down when the player hits this area. So, we go to GameObject
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