Game Development Reference
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Position
X : 1.5 , Y : 0 , and Z : 5.92
The six cubes will form the following structure:
6. Now, we need two static rocks that won't fall down. Let's duplicate the Cube1 ob-
ject that we just created by using Command + D (for Mac) or Ctrl + D (for Win-
dows). Name it CubeBase1 , and drag it outside the Break game object but in-
side the Rockslide game object, as shown in the following screenshot:
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