Game Development Reference
In-Depth Information
Size
Rock (drag the Rock material in the Re-
sources/Materials folder in the Project
view)
Element 0
1
Rigidbody
Mass
10
Is
Kinematic
Check
Tags
Terrain
5. Now, we have finished setting up the first cube. Let's duplicate five more cubes
by using the shortcut Command + D (for Mac) or Ctrl + D (for Windows), and
naming all five cubes to Cube2 , Cube3 , Cube4 , Cube5 , and Cube6 , which is
similar to what we did for the Wall game object in the previous section, Creating
a destructible wall . Then, we go to each new cube's Inspector view and set up its
position as follows:
Transform (Cube2)
Position X : 1.5 , Y : 0 , and Z : -4.1
Transform (Cube3)
Position X : -1.5 , Y : 0 , and Z : 0.92
Transform ( Cube4 )
Position X : 1.5 , Y : 0 , and Z : 0.92
Transform (Cube5)
Position X : -1.5 , Y : 0 , and Z : 5.92
Transform (Cube6)
Search WWH ::




Custom Search