Game Development Reference
In-Depth Information
Engage thrusters
Here, we will create six cube objects that will slide down the hill and two cube objects,
which will be static objects, to make it look like part of the rock is still stuck to the terrain.
Then, we will create the trigger area to make the rock fall down when the player hits it.
Let's get started:
1. Let's go to
GameObject
|
Create Other
|
Cube
, name it
Cube1
, and drag it to the
Break
game object in
Rockslide
, which we just created, as shown in the following
screenshot:
2. Next, we will go to the
Inspector
view of
Break
and set its
Transform
position to
X
:
0
,
Y
:
-1.32
, and
Z
:
5.97
.
3. Then, we will add the
Rigidbody
component to the
Cube1
object by going to
Component
|
Physics
|
Rigidbody
.
4. Next, we will go to the cube's
Inspector
view to set up the parameters as follows:
Transform
Position
X
:
-1.5
,
Y
:
0
, and
Z
:
-4.1
Rotation
X
:
0
,
Y
:
0
, and
Z
:
0
Scale:
X
:
3
,
Y
:
3
, and
Z
:
5
Box Collider
Rock
(drag the
Rock
physics material from the
Resources/
Physics Materials
folder to the
Project
view)
Material
Mesh Renderer
Materials