Game Development Reference
In-Depth Information
Creating a rockslide and trigger area
In the previous section, we created the destructible wall object, which contains four cubes.
Each one has the Rigidbody and Box Collider components attached, which will make the
wall such that we are able to shoot and break it. In this section, we will create a rockslide
that will be triggered when the player hits the trigger area, which will have the script at-
tached later in the next step.
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