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In this step, we have also applied the Rock physics material to the Box Collider material in
the cube. We can apply friction and bounciness values to each object of the Box Collider
material to get a realistic reaction while calculating the physics.
For the Rock physics material, we go to the Resources/Physics Materials folder
in the Project view, and then click on the Rock physics material object to bring up its In-
spector view. We will see to it that we have set the Dynamic Friction value to 0.3 and
Static Friction to 0.3 , which will make each piece slow down when it collides with an-
other. This way, we can make the rock be not too slippery or too hard to move. Also, the
rock should not bounce at all. So, we set the Bounciness value to 0 , as shown in the fol-
lowing screenshot:
For more details on each property, visit the following URL:
http://docs.unity3d.com/Documentation/Components/class-PhysicMaterial.html
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