Graphics Reference
In-Depth Information
selections yet, but, come on! You should have
expected that somehow you'd be selecting
objects for some reason or another.)
Perspective and Orthographic View
The world around you is in a perspective mode.
The world inside certain games is orthographic,
lacking perspective. Figures 3.3 and 3.4 show the
obvious difference.
Almost always, your final renders will be in Per-
spective mode, because that's how we perceive
things, and that's what makes the most believable
images. All renders in Blender are made from a
camera object, and you have to go out of your
way to force a camera not to draw things with
perspective.
Figure 3.2   A  visualization  of  the  view  shortcuts.
Figure 3.3   A  city  street  with  converging  buildings  shows  the  main  feature  of  perspective:  objects  decrease  in  apparent  size  with 
distance.  (Photo  by OiMax, Creative Commons Attribution  2.0 Generic.)
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