Graphics Programs Reference
In-Depth Information
the Size value is set to 1.000 ). At a value of 0.000 , the shadow is at its maximum
crispness, or sharpness. By increasing the Size value, the softness of the shadow
increases too.
Differently from the mesh-light, varying the Size value of a lamp doesn't require us
to adjust the Strength value to keep the same light intensity.
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In several cases, you would want the emitters to not appear in your render. There
are node arrangements to accomplish this (by using the Light Path node in a very
similar way to the Setting the World material recipe we have seen before), but the
easiest way to do this is as follows:
1. Start with the last saved blend ( start_11.blend ) with the 3D window
on the left also set to the Rendered mode, to see the scene out of the
Camera view (so the Emitter plane is rendered too).
2. With the Emitter plane still selected, go to the Object window under the
Properties panel.
3. Look in the Ray Visibility tab (usually, at the bottom of the Properties
window), where there are five items: Camera , Diffuse , Glossy , Trans-
mission , and Shadows with corresponding checked boxes.
4. Uncheck the Camera item and watch the Emitter plane disappear in the
rendered 3D window, but the scene still lit by it, as shown in the following
screenshot:
By checking any one of the items, the corresponding property won't take
part in the rendering. In our case, by unchecking the Camera box, the
mesh won't be rendered, although still emitting light. Be careful that, at
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