Graphics Programs Reference
In-Depth Information
this moment, the Emitter plane is not renderable but, because all the oth-
er items in the tab are still checked, it can be reflected, and if this is the
case, can cast its own shadow on the other objects.
5. Now reselect the spheroid (remember that, unless you have renamed it,
its name in the Outliner still shows as Cube ). Next, from the Ray Visib-
ility tab in the Object window under the Properties panel, uncheck the
Camera item as well.
Now the spheroid has disappeared, but it's still casting its shadow on the
plane, as shown in the following screenshot:
6. Now uncheck the Camera and the Shadow checkboxes. In this case, the
spheroid is visible again but is not casting any shadow, as shown here:
7. Save the file as start_12.blend . Let's try tweaking this a little.
8. Check the Shadow box for the spheroid and select the bottom plane.
9. In the Material window under the Properties panel, switch the Diffuse
BSDF shader with a Glossy BSDF shader. The bottom plane is now act-
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