Graphics Programs Reference
In-Depth Information
this moment, the
Emitter
plane is not renderable but, because all the oth-
er items in the tab are still checked, it can be reflected, and if this is the
case, can cast its own shadow on the other objects.
5. Now reselect the spheroid (remember that, unless you have renamed it,
its name in the
Outliner
still shows as
Cube
). Next, from the
Ray Visib-
ility
tab in the
Object
window under the
Properties
panel, uncheck the
Camera
item as well.
Now the spheroid has disappeared, but it's still casting its shadow on the
plane, as shown in the following screenshot:
6. Now uncheck the
Camera
and the
Shadow
checkboxes. In this case, the
spheroid is visible again but is not casting any shadow, as shown here:
7. Save the file as
start_12.blend
. Let's try tweaking this a little.
8. Check the
Shadow
box for the spheroid and select the bottom plane.
9. In the
Material
window under the
Properties
panel, switch the
Diffuse
BSDF
shader with a
Glossy BSDF
shader. The bottom plane is now act-