Graphics Programs Reference
In-Depth Information
5. In the 3D view, scale the Emitter plane five times bigger (press S , digit 5 ,
and hit Enter ), then set the Strength slider to 3.500 .
6. Save the file as start_10.blend .
7. Now let's scale the Emitter plane a lot smaller (press S , digit 0.05 , and
hit Enter ) and set the Strength slider to 350.000 .
8. Save the file as start_11.blend .
How it works...
From step 5 to step 7, we saw how a mesh-light can be scaled bigger or smaller
to obtain a softer (in the first case) or a sharper (in the second case) shadow. The
Strength value must be adjusted for the light intensity to remain consistent, or the
mesh-light must be moved closer or more distant from the scene.
Scaling the mesh-light basically is the same as setting the size value for a lamp. For
lamps, the softness of the shadows can be set by the Size value on the left of the
Cast Shadow option in the Lamp window under the Properties panel (by default,
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