Graphics Programs Reference
In-Depth Information
7. Right-click the lamp in the 3D view and press X to delete it.
8. Put the mouse pointer in the 3D view and press 0 from the numpad to go
to Camera view.
9. From the Viewport Shading menu in the window header, select the
Rendered mode:
10. Save the file as start_09.blend .
How to do it...
1. Select the Emitter plane and click on the little cube icon on the header of
the Node Editor window.
2. Click on the New button in the header and rename the material as Emit-
ter .
3. In the Properties panel, go to the Material window and under the Sur-
face tab, click on the Surface button to switch the Diffuse BSDF shader
with an Emission shader. Leave the default color unchanged (RGB
0.800) and set the Strength slider to 35.000 .
4. Save the file.
Search WWH ::




Custom Search