Graphics Programs Reference
In-Depth Information
7. Right-click the lamp in the 3D view and press
X
to delete it.
8. Put the mouse pointer in the 3D view and press
0
from the numpad to go
to
Camera
view.
9. From the
Viewport Shading
menu in the window header, select the
Rendered
mode:
10. Save the file as
start_09.blend
.
How to do it...
1. Select the
Emitter
plane and click on the little cube icon on the header of
the
Node Editor
window.
2. Click on the
New
button in the header and rename the material as
Emit-
ter
.
3. In the
Properties
panel, go to the
Material
window and under the
Sur-
face
tab, click on the
Surface
button to switch the
Diffuse BSDF
shader
with an
Emission
shader. Leave the default color unchanged (RGB
0.800) and set the
Strength
slider to
35.000
.
4. Save the file.