Graphics Programs Reference
In-Depth Information
light the spheroid and the plane, but we want the two objects rendered on a uniform
blue background, then how to do it? This is how we do it:
1. One way is to go in the Render window and, under the Film tab, check
the Transparent option. This will show our spheroid and plane rendered
both in the 3D viewport as well as in the effective final rendered image on
a transparent background, that is, with a pre-multiplied alpha channel:
2. It's enough, then, to compose the rendered objects with a blue back-
ground image, both in an external image editing software (such as The
Gimp, to stay inside F/OSS) or directly in the Blender compositor.
But the simplest way to render the two objects on a uniform blue background is to
use a Light Path node:
1. If it's the case, uncheck the Transparent box in the Render window to
restore the sky in the preview and in the render.
2. Left-click the World Output node in the Node Editor window, and press
G and move it to the right.
3. Add a Mix Shader node (press Shift + A and select Shader | Mix Shader )
and move it to the link connecting the Background node to the World
Output node, to paste it automatically between the two nodes. Connect
it to the Surface input socket of the World Output node.
4. Select the Background node in the Node Editor window. Press Shift +
D to duplicate and move it down.
5. Connect its output to the second input socket of the Mix Shader node.
Click on its Color box to change the color to R 0.023 , G 0.083 , and B
0.179 .
Search WWH ::




Custom Search