Graphics Programs Reference
In-Depth Information
ground
node, there are two setting options: the
Color
box and the
Strength
slider, both of which are quite self-explanatory.
3. Go to the
World
window under the
Properties
panel and click on the
little square with a dot to the right side of the
Color
slot. From the result-
ing menu, select the
Sky Texture
node item. This replicates a physical
sky model, with an atmospheric
Turbidity
value slider and the
Strength
slider, as shown here:
Note that you can also modify the incoming direction of the light, that is,
the location of the sun, by rotating the sphere icon inside the node inter-
face.
4. Save the file as
start_06.blend
.
5. Click on the
Color
button, which is now labeled as
Sky Texture
under the
Surface
tab in the
Properties
panel and select the
Environment Tex-
ture
node to replace it: