Graphics Programs Reference
In-Depth Information
ground node, there are two setting options: the Color box and the
Strength slider, both of which are quite self-explanatory.
3. Go to the World window under the Properties panel and click on the
little square with a dot to the right side of the Color slot. From the result-
ing menu, select the Sky Texture node item. This replicates a physical
sky model, with an atmospheric Turbidity value slider and the Strength
slider, as shown here:
Note that you can also modify the incoming direction of the light, that is,
the location of the sun, by rotating the sphere icon inside the node inter-
face.
4. Save the file as start_06.blend .
5. Click on the Color button, which is now labeled as Sky Texture under the
Surface tab in the Properties panel and select the Environment Tex-
ture node to replace it:
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